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NETFLIX LIVE Q&A CASE STUDY
Project Overview
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Team role
Explore and ideation
Qual and Quant research
Design prototype
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Duration
6 months
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Tools used
Figma
Mural
Google Doc/Sheet/Slide
Usertesting
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Key contribution
IDI user interviews
Usability interviews
Synthetize data
Wireframe to prototype
Research and ideate concept for Netflix new platform
We were given an exploratory topic with ambiguous/ambitious direction to tease out the many area of opportunities and gaps to further engage and motivate subscribers through - user/market research.

The top goal was to produce extensive research on user engagement, fandom, and motivation:
• Short-form video content platform
• Create community Space vibe
• Content focused on Experts/Celebrities
• Capturing that 'Moment of Truth' experience (demonstrated at the bottom of this page)
Project Scope and Design Sprint Timeline

Preliminary exploration and brainstorming | With empirical quant data | March 2021

Round 1 exploratory interviews (moderated semi-structure) | 14 participants | age 19 – 68 | April

Round 2 scenario based interviews (In-depth interview) | 9 participants | age 19 – 28 | May

Design digital artifact for Rd 3 usability interview | Figma user flow wireframe | May

Round 3 wireframe usability interviews (usability study) | 10 participants | age 19 – 30 | June

Develop high-fidelity prototype derived from all 3 interview rds | Figma prototype | July

Refine prototype and prepare presentation | Prototype and Google Slides | Aug

Project delivery and final proposal | Prototype and Google Slides | Sept 2021

Ideation through Heuristic Evaluation Matrix
Affinity mapped ideas and then voted the most compelling concepts to motivate fan engagement.
Evaluation matrix to determine what area to focus. Colors represent a high, medium, and low impact.
3 Rounds of Interview for User Insights
Round 1 - Exploratory User Interviews
Round 2 - Scenario Based Interviews
IDI User Interview
Our scenario-based interviews affirmed that a Q&A platform would garner most interest. To verify gaps in the existing experience that we can solve for and validate.
Round 3 - Usability Test with Prototype
High-Fidelity Prototype
Hi-fi prototype in Figma for Usability tests/interviews. The Minimum Viable Product (MVP) was the way to test our research insights through user workflow and to better understand user motivation.
Critical moments in the usability study/interview:
Acknowledgement - participants stated the biggest satisfaction is shoutout from the actor.
Reaction - participants want to have the option to express through text, visuals, and/or emojis.
Capture - Have the ability to share unique experiences by capturing the moment for social media.